So all I can do is simple fixes - that is when models cannot be imported at all, or are imported significantly incorrectly. I had some plans to attempt to work on this more and get the plugin into better shape, but sadly I can't find time for this. That said more up to date version of m3addon can be downloaded here: īesides mentioned fix it also includes 2 others to stuctures.xml, that relate to import issues of some new models. Perhaps it was a thing in older models? Though, I don't know what could this file represent, because the only external sources m3 specifies are textures.Īnyway, couple days ago I made a fix for that: Problem with adept portrait, and some new portairts in general is that they use lens flares, which m3addon couldn't handle due to errors in m3 parsing - there was some most likely totally incorrect string reference to sourceFilePath. Open map folder in editor as new workspace. Save your map files as ".SC2Components". Visual Studio Code is a lightweight but powerful source code editor which runs on your desktop and is available for Windows, macOS and Linux. It should not be mistaken with Microsoft Visual Studio which is entirely different product. Yes, it's completely free and open source. Visual Studio Code extension introducing support for SC2Layout language. Hey, I've got a project I'd like to share, which greatly streamlines the process of writing layouts for SC2. You might want to join SC2Mapster Discord server, it's far more active than this forum. Variants and attributes are pretty complex systems, and prone to bug out when working on a map made on older versions of SC2.ītw. Ultimately, you can try removing your custom variant completely, and remaking it - there might be something set incorrectly that editor is not showing. In case you actually need that player to be of "computer" type, then I'd recommend using another player slot for it. but that's definitely something I'd check too - try to change it back to "hostile" and reduce team size to 2 in variants. You seem to have changed it to "computer". Player 15 is intended to be a special player that defaults to "Hostile" type, like player 0 defaults to "Neutral". try to get rid of this.Īlso the way you're using player 15 could possibly have something to do with it. I did take a quick look and a possible cause could be the fact that the map's default variant overrides certain attributes for player slots - like commanders, logo index. If anyone is interested, the map is called "Recruiters" and it is unlocked on EU and US. It's a generic error indicating there's something wrong with setup of the game variant - anything that relates to attributes, player slots etc. This time I couldn't even make a lobby as it threw an "ATTRIBCACHE_CORRUPT_MAP".
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